Arena Trap
In-game description
Prevents opposing Pokémon from fleeing.

Arena Trap is an Ability. Two Pokémon can have this Ability.


In battle

Prevents all foes from fleeing or switching out as long as the bearer remains in battle. Pokémon rendered immune to Ground type attacks (via type or ability), as well as Ghost-type Pokémon, are immune to Arena Trap. Using Baton Pass, U-Turn, or Volt Switch will still allow the Pokémon to switch out. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee, but not switch. In this sense, it can be considered a Ground counterpart to Shadow Tag.

Outside of battle

If a Pokémon with Arena Trap is the leading party Pokémon, wild Pokémon are twice as likely to appear.

Pokémon with Arena Trap

# Pokémon Types First Ability Second Ability Hidden Ability
051MS Dimeles Ground Ground Defiant Arena Trap None
Badgurr Badgurr Ground Dark Defiant Arena Trap None